Lexis-AI

Design: System Packs

Status: contract implemented with packs srd5, orc-d20, fate-accelerated, fate-core, d100, fitd, doom-d20, hero-d20 · Roadmap item 1 · Branch feat/system-packs

Goal

The GM chooses a game system in /world-init, and every command gives rules help in that system’s own terms. The world core (events, ripples, links, canon, hooks) does not change between systems. The MVP has one pack, Fate Accelerated (FAE); this design adds a second and a third pack without forking the skills.

What is FAE-specific today

| Place | FAE assumption | After this change | |—|—|—| | /help-skills | answers in approaches + the 4 actions + the ladder | answers in the pack’s resolution terms (resolution.md) | | /create-aspect | produces a Fate aspect with invoke/compel | produces the pack’s scene tag (scene-tags.md): an aspect in Fate, an environmental feature or condition elsewhere | | /create-obstacle | FAE difficulty ladder and approaches | the pack’s difficulty and opposition (obstacles.md) | | /create-lore | ## Aspects section | the pack’s entity sections (entities.md) | | /world-init | FAE is the only choice; FAE setup questions | lists the installed packs; asks that pack’s init-questions.md | | templates/character.md | ## Aspects, PC ## Approaches / ## Stunts | core keeps ## Who, ## Wants …; the pack adds its own sections | | AGENTS.md §3, §10 | approach names as game terms | “keep the pack’s game terms” from the pack glossary |

Everything else (/event, /ripples, /close-session, the knowledge model, lenses, hooks, Immutable Rules) is already system-neutral.

The pack contract

Every pack is a folder systems/<id>/ with the same files. Skills ask for a file by role and never name a system:

File Role Used by
pack.md identity: name, id, version; ## License (source, license, attribution); ## Content scope; the glossary (see below); what the pack never does every skill that touches mechanics
resolution.md how an action resolves: dice, the difficulty scale, outcome bands; the answer shape for a rules question /help-skills, /create-obstacle
scene-tags.md what a “scene item” is in this system and its output block /create-aspect
obstacles.md difficulty choice, passive vs active opposition, hazards, cost/complication options, output block /create-obstacle
entities.md the system sections of character (PC/NPC), location and group files, character math, a light NPC stat line /world-init, /create-lore, /close-session
init-questions.md the system part of the world setup /world-init
templates/system.md the world’s system.md (settings + ## Homebrew) /world-init

Glossary: generic roles → system terms

Skills speak in roles; the glossary in pack.md translates them. The agent uses the system’s term in every answer.

Role FAE D&D 5e (SRD) Basic Roleplaying / Call of Cthulhu-style
check (the roll) approach roll (4dF + approach) ability check (d20 + modifier) skill roll (d100 under skill %)
trait (what a check uses) approach ability + skill proficiency skill % (characteristics for raw rolls)
difficulty ladder, passive opposition DC 5-30 regular / hard (½) / extreme (⅕)
scene-tag situation aspect environmental feature, condition, advantage/disadvantage source situation modifier (bonus/penalty die)
special-ability stunt feat, class feature (none in the core; Homebrew)
harm stress + consequences hit points + conditions hit points (+ sanity in horror games)
meta-currency fate points heroic inspiration luck (optional)

A pack may leave a role empty (“—”); skills then skip that line in their output.

A pack is the rules engine and nothing else. This is a hard rule for every pack, open-licensed or not.

Allowed in a pack:

Never in a pack:

Wording: even for open-licensed sources, we write the pack in our own short words and do not paste whole SRD sections. The pack is a GM cheat sheet, not a rulebook copy.

The same rule applies to worlds. The agent never brings published setting content (names, places, gods, NPCs) into a world on its own. A world contains only what the GM created or explicitly wrote in. This goes into AGENTS.md as a core rule.

What stays fixed in every pack

Changes to the skills

Pack order and licenses

The GM’s order. Licenses were checked against the publishers’ own pages; re-check before each pack ships.

# System Pack id Source and license What the pack may contain Status
1 Fate Accelerated fate-accelerated FAE SRD, CC-BY 3.0 mechanics in our words + attribution done (refactored to the contract)
2 5E (fifth edition) srd5 SRD 5.2.1, CC-BY-4.0 mechanics in our words + attribution; “compatible with fifth edition” only; no setting, spells, items or monsters done
3 d20 remaster rules (2nd edition) orc-d20 Player Core / GM Core, ORC License mechanics; no trademarks or setting (the ORC excludes “Reserved Material”); the pack folder itself is released under the ORC License (it adapts Licensed Material) and carries the ORC, attribution and Reserved Material notices done
4 World of Darkness–style d10 pools — not open: Paradox’s Dark Pack is a non-commercial, revocable fan license — skipped (GM’s decision)
5 Fate Core fate-core CC-BY 3.0 mechanics + attribution + the Fate™ trademark line done
6 Percentile d100 engine d100 (not brp: “Basic Roleplaying” is a trademark) Basic Roleplaying: Universal Game Engine ORC Content Document, ORC License (Chaosium) mechanics in our words; no setting, powers lists or creatures; the pack folder is released under the ORC License with the ORC, attribution and Reserved Material notices done
7 Forged in the Dark (d6 pools, clocks) fitd Blades in the Dark SRD, CC-BY 3.0 mechanics + attribution + trademark line; no setting (the SRD license excludes the city, NPCs, art, maps); “Blades in the Dark” not in the pack name done
8 Mörk Borg–compatible (d20, doom) doom-d20 MÖRK BORG Third Party License mechanics restated in our own words only; no book text, art or logos; the required independence/license/copyright notice; uncertain details (Omen uses, broken table) point to the GM’s book done
9 Mutants & Masterminds 3e–style (d20 effects) hero-d20 OGL 1.0a Open Game Content (via the d20herosrd.com SRD) mechanics in our words; the full OGL text and Section 15 in pack.md; the source’s point-pool names replaced by Victory Points / Character Points; no product names, setting or power write-ups done

Install and selection

Testing

Decisions

  1. Systems and order: the table above (GM’s choice).
  2. /create-aspect keeps its name; it makes the pack’s scene tag in every system. A neutral alias can come later.
  3. One world, one system. A world without a system: field uses fate-accelerated.

  4. World of Darkness–style: skipped, its rules are not open-licensed.